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Home > Breath of the Wild Walkthrough > Part 8: Gerudo Desert

Part 8: Gerudo Desert

Free the Divine Beasts Continued

Make sure the Free the Divine Beasts quest is selected in the Adventure Log. Now travel to the Keh Namut Shrine and face west. Run and hop off of the cliff and glide down to the land below. We are headed towards the shrine in the distance to the southwest, so glide as close to it as possible.

Make your way over to the shrine, which will be called Jee Noh Shrine. Examine the pedestal and head inside the Jee Noh Shrine to take part in the On The Move trial.

On The Move – Jee Noh Shrine

You will see a conveyor belt upon entering the Jee Noh Shrine. A ball will be rolling across it with a target hole behind it. Use the Stasis Rune to stop the conveyor belt in front of the hole. This will cause the ball to stop rolling. Shoot it with an arrow to make it reach the hole and open the path to the next room.

Head into the next room to be greeted with a couple enemies and the same type of puzzle. Shoot the enemies with arrows to defeat them. Follow the previous strategy to knock the ball into the hole and unlock the door forward. Go through the door to find another puzzle.

Wait a few moment and a chest will come out on the conveyor belt. Use the Magnesis Rune to pull it towards you. Open it to get an Opal. Pick up the ball near the door and run over to the conveyor belt. Head as close to the laser as possible and wait for a block to cover it, which is when you need to run across.

Keep running and go to the small spot beside the conveyor belt. Drop the ball and freeze the laser ahead with the Stasis Rune. Quickly pick up the ball and run pass the laser. Stop before hitting the next one and wait for another block to come to block it. Now run pass it and off the conveyor belt.

Toss the ball into the target hole and head through the newly opened door. Run up the stairs in this room and examine the structure. You will get another Spirit Orb and be transported back outside. Once outside, head behind the Jee Noh Shrine to find a ledge you can climb up.

Climb up and get onto the shorter ledge. Regain stamina, and now climb all the way up the higher ledge. Do this once more to get to another short ledge beneath a path. Now climb up and jump over to the path. Follow it all the way to the west to find a ladder.

Climb up all of the ladders and continue west. Run up this ledge and climb to reach the top. If you look up and around, you will see a tower on top of an even higher cliff. Run over and start climbing this cliff. Be sure to regain all of your stamina at the parts Link can stand.

Climb all of the way up and run over to the tower, which will be surrounded by goo. On one side of the tower will be 3 pillar protruding from the goo. Use the Magnesis Rune to see blocks in the goo. To the east of the first pillar will be a small platform with a block between it and the pillar.

Find and stack 3 large blocks here. Jump over and climb to the top of the blocks. Now glide over to the first pillar and climb to the top of it. Jump across and glide to the second pillar. You will know see that the tower is called the Wasteland Tower. Glide over to the last pillar and regain your stamina.

Now hop over and climb up the tower. There will be a pedestal at the top like usual. Examine it to get the map of the region. Now look out from the tower towards the west. If there is not any dust, you should see a shrine; otherwise, just look for the trail with the wooden bridges.

Hop down and glide over to the bridge. You should certainly see the shrine down below now. Make your way over to the shrine. It will be called the Kay Noh Shrine. Examine it and head inside to take part in the Power of Electricity trial.

Power of Electricity – Kay Noh Shrine

When you enter the Kay Noh Shrine, you will notice a green glowing ball on a switch lighting up a torch in the back of the room. There will be another switch that does not have a ball on it. Simply pick up the ball in the middle and place it on the spot on the side to light up the torch.

This will unlock the path forward. Head through the door and go right when you get to the next room. Continue going and you should see an enemy. Defeat it and use an arrow to knock the ball off the rope. Pick the ball up and head towards the other side of the room with the large block.

Place the ball on the platform to start the conveyor belt. Now hop over to the large block and continue up the stairs to find a chest, which contains a small key. Head back across to the center of the room and unlock the door forward. Go inside and up the stairs to find an enemy.

Defeat the enemy and continue into the room. There will be switch on the right side that needs to be activated. To do so, simply use the Magnesis Rune to move the metal blocks to complete the circuit similar to the left side of the room.

This will unlock the path forward; however, there is one last thing to do in this room. Walk up the stairs and turn around to see a chest up high that contains a Gerudo Scimitar. Use the Magnesis Rune to pull it down. Now continue to the end, examine the structure for a Spirit Orb, and be transported back outside.

Back outside, head north and hop of the cliff. Glide down to the tent to find the Gerudo Canyon Stable. Beedle should be located nearby. We recommend purchasing all of the Winterwing Butterfly from him and cooking them with monster parts to create Chilly Elixir. You can make 5 elixirs this way.

Now set out on the path to the southwest and shortly you will be in the Gerudo Desert Gateway. Just stay on the path. A cutscene will happen as you near the small pond along the way. Continue on to the pond to find the Kara Kara Bazaar.

Optional Side Quest: An Ice Guy

Speak with the Rito named Guy sitting next to the pond to get the side quest called An Ice Guy. Now speak with Guy again and give him one of the Chilly Elixir we cooked earlier. He will reward Link with a Purple Rupee. That will complete this side quest.

Continue outside Kara Kara Bazaar towards the marker. You will come across a shrine, which is called the Daqo Chisay Shrine. Examine pedestal and head inside to take part in The Whole Picture trial.

The Whole Picture – Daqo Chisay Shrine

After entering Daqo Chisay Shrine, you will see a large block in the far left corner and a barrel to the left of your starting position. Use the Magnesis Rune to pick up the barrel. Place it across the 2 conductors on the ground to connect the circuit heading to the back of the room.

Now move the large block to connect the circuit to the switch. This will open a door with a barrel inside. Move that barrel to connect the second circuit on this side of the room. Move another barrel to continue the circuit towards the back of the room and finish the circuit with the large block.

This will open a room containing a chest, which holds a Thunderblade. Now move the large block to the opposite side of the rom between the two platforms. Move both of the barrels and the chest to connect the circuit over to those platforms. Once all connected, this will open a door with another large block.

Move this large block to connect the circuit next to the nearby stairs. Now move the other large block to connect the circuit on the other side of the stairs. This will open the path forward. Head up the stairs and examine the structure to get another Spirit Orb as well as transported back outside.

Once back outside, there will be a guy named Benja standing nearby. Speak with him for some dialog and to get the Forbidden City Entry quest. Make sure this one is selected as we will need to take a break from the Free the Divine Beasts quest for a moment.

Forbidden City Entry

Head back to Kara Kara Bazaar and speak with Robsten. Head to the building and speak with Shaillu about the sneaky guy. Now head out of the building and around the side to find a ladder. Climb to the top of the building and speak with Vilia, who may not be here except during certain times.

On the second question that Vilia asks, be sure to pick the first option. Vilia will offer to sell you the clothes for 600 rupees. If you do not have it, you can sell some stuff to the merchants below. Once you have enough, agree to pay and Vilia will give you the Gerudo Veil, Gerudo Top, and Gerudo Sirwal.

Now travel to the Daqo Chisay Shrine or run there on foot. Nearby will be Gerudo Town. Head inside and this will complete the Forbidden City Entry quest. Be sure to switch back to the Free the Divine Beasts quest and head into the city.

Free the Divine Beasts Continued

Head into the back of the city to the marker for a cutscene with Riju. You will be given the Divine Beast Vah Naboris quest. Be sure to switch to this quest as we will need to complete it to further progress in the Free the Divine Beasts quest.

Back to Part 7: Divine Beast Vah Rudania | Continue to Part 9: Divine Beast Vah Naboris

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