Cell-Shading Better for Hand-helds!

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Aonuma has made a statement that the cell-shading style of Spirit Tracks is better suited for a hand-held game then more realistic graphics. This is what was about this:

"You say it might be good for handheld: exactly, that's the point. On handheld devices like DS, for the grand universe of Zelda to be correctly depicted, cel-shading or toon-shading style is the most appropriate. For example, for the touch operation we're using on DS, top-view angle is necessary. If we're going to apply photorealistic proportions between human characters and objects, the player character would have to be really small." - Eiji Aonuma

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