More Information About Spirit Tracks!

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Here is a portion of an Iwata Asks interview:

Iwamoto: I mentioned this a little while ago, too, but I think there are some people who may feel that trains and The Legend of Zelda don't really mix. If you try it, though, you'll see that it really is The Legend of Zelda-like.

Iwata: It has the essence of The Legend of Zelda.

Iwamoto: Yes. I think, at this point, the game couldn't exist without that train. Also, when playing The Legend of Zelda, people tend to clear one dungeon and rush straight on to the next one, playing as though speed were the important thing. I'd like them to slow down a bit; don't rush straight through it. Take detours and side roads while you play.

Aonuma: Yes. It feels as though we did the absolute best we could possibly do in that short production period. Even though we used up the first year on the railroad issue… I feel as though people are going to talk about how, for a producer, I've got no talent for planning…

Iwata: But it's because you worked so hard during that year that it took the shape it has now.

Aonuma: I do think so. But this experience showed me very, very clearly that once you start a train to move, it's incredibly hard to stop it. (laugh)

View the full interview here.

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