Home > IGN interview with Reggie Fils-Aime!
IGN: My first impression of Sony's Move controller is that it has a lot of promise, but it's not quite there yet. But for the sake of this interview, let's assume it duplicates the Wii experience -- nails the controls and they work just as well as Nintendo's, if not better. What do you have to worry about then?
Reggie Fils-Aime: The interesting element is that we don't worry about our competitors. Our focus is making sure we execute our game plan the best way we can. That means great products. Licensee support. Continuing to innovate. It's all on us. So there is nothing that they are doing or will do that's going to get us to change our game plan.
IGN: However, I did, of course, read recent comments from Cammie Dunaway in which she very strongly hinted that we would see the new Wii Zelda unveiled at E3 and released before the end of the year. What're your thoughts on that?
Reggie Fils-Aime: E3 -- you'll see what we have. I've learned that it's not to Nintendo's advantage for us to foreshadow what we're going to have at E3 because even the smallest little hint or perspective gets blown out to huge proportions. So you're not going to get any more information about E3.
However, a product like Zelda will launch truly when it's perfect and the best person to answer that question is going to be Mr. Miyamoto. Hopefully, hopefully it's going to be a title that we can bring to market this year. But it's not something that we're going to commit to until we have a much better sense of whether Mr. Miyamoto is going to upend the tea cart and challenge Mr. Aonuma to do new things or whether the development plan is going to stay on track.
IGN: Wii 2 -- got to talk about it. I know you hate it. Seems like this will happen at some point, but I want to get a definitive answer because I've seen some wishy-washiness. Is the next Wii going to be high-definition or not?
Reggie Fils-Aime: [Laughs] Oh, I've never been called wishy-washy. What can I tell you, you know? The way we think about systems -- and it's the beauty of software developers side-by-side with hardware developers -- it's all about when a software developer says, "I've got this wonderful idea, but the hardware doesn't support it." That's when we get serious about the next-generation. And we're not there yet. What that next-generation looks like is going to be dependent on what's going on at the time. What the consumer is ready for. Who knows? Maybe we'll leapfrog this HD generation in its entirety because at some point in the future maybe there's something better going on. All of this is conjecture at this point. The fact of the matter is, when we can't do a great idea, that's when we will work on the next platform. And that next platform will be a 'wow' for the consumer.
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