Home > Skyward Sword - Compact but Dense Areas
In a recent Iwata Asks, we have found out some information about the area layouts in the Legend of Zelda: Skyward Sword. This may or may not be new information.
Iwata:
To start off, this Legend of Zelda game is structured so as to provide the enjoyment of playing in familiar places. So rather than making a bunch of new game fields—as in games past—you come and go through the same ones. First, I would like you to talk about why you decided to make it like that.
Fujibayashi:
All right. First of all, the producer, Aonuma-san, said, "Let's make this Legend of Zelda game compact."
Iwata:
Miyamoto-san has always said that to Aonuma-san—and this time Aonuma-san said it to you! (laughs) If you make a bunch of new fields, and just stretch it out, it just gets big and can be a bit of a drag.
Fujibayashi:
That's right. I thought we could discover a new pleasure if, instead of just stretching it out, we made fields with height and depth, so that every time you went to one, you would experience a fresh surprise and discover new enjoyment.
Iwata:
In other words, compact doesn't literally mean small and cramped game fields, but denser ones, while still compact.
Fujibayashi:
Exactly.
It appears that while Skyward Sword will have compact areas and stages, that they will each be filled to the brim with goodies. What do you think?
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