Skyward Sword - Compact but Dense Areas

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Skyward Sword Dense Areas

In a recent Iwata Asks, we have found out some information about the area layouts in the Legend of Zelda: Skyward Sword. This may or may not be new information.

Iwata:
To start off, this Legend of Zelda game is structured so as to provide the enjoyment of playing in familiar places. So rather than making a bunch of new game fields—as in games past—you come and go through the same ones. First, I would like you to talk about why you decided to make it like that.

Fujibayashi:
All right. First of all, the producer, Aonuma-san, said, "Let's make this Legend of Zelda game compact."

Iwata:
Miyamoto-san has always said that to Aonuma-san—and this time Aonuma-san said it to you! (laughs) If you make a bunch of new fields, and just stretch it out, it just gets big and can be a bit of a drag.

Fujibayashi:
That's right. I thought we could discover a new pleasure if, instead of just stretching it out, we made fields with height and depth, so that every time you went to one, you would experience a fresh surprise and discover new enjoyment.

Iwata:
In other words, compact doesn't literally mean small and cramped game fields, but denser ones, while still compact.

Fujibayashi:
Exactly.

It appears that while Skyward Sword will have compact areas and stages, that they will each be filled to the brim with goodies. What do you think?

Source

Content from the Concealed Gaming Network