Home > Miyamoto Talks Zelda U and Wind Waker HD - Crane Chain Shortened
Shigeru Miyamoto was recently interviewed by Game Informer and talked some about Zelda U and The Wind Waker HD. One new detail we learned about Wind Waker HD is that the chain on the crane has been shortened to help "speed up gameplay." You can see full excerpts and anymore details after the break.
GI: Wind Waker HD looks very good. Why was that a game you felt you wanted to back and re-address and remaster?
Miyamoto: It was actually the idea of Eiji Aunoma, the producer, to do this. But really what it stemmed from was that when we brought the cartoon shading of the original Wind Waker over and were testing it on Wii U to take a look at it, we really felt that, visually, it brought the game to life in ways that just weren't there on the GameCube - particularly with the way that you see the air and the wind in the game as you play with that. It really sort of breathed new life into the project and we wanted to show that to the viewers.
Could you talk about some of the other changes and gameplay additions or things that you've done for Wind Waker just beyond the graphics?
Miyamoto: Well we've actually made a number of different improvements. I think the previous game, the length and the player pacing of it was something we thought we could improve on. For example, this time we've added an additional sail, that allows the boat to travel faster this time than it did in the original GameCube game. And when you're dropping your crane down in the ocean to hunt for sunken treasure, the length of the chain on the crane is shorter so you spend less time on that. So it basically helps to speed up the gameplay a little bit. So the pacing has really been improved upon.
This may be the same answer, but I need to ask. Some people are wondering will we see a new Zelda - a new 3D Zelda for Wii U. Is there any new Zelda news?
Miyamoto: We're also working on a new Wii U Zelda game. That's coming along; work on that is progressing fairly concretely. In fact, we were thinking of showing it here at E3 but decided to wait just a little bit longer before showing it to everyone.
About the Author:
Austin Dickson
Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.