Home > A Link Between Worlds Has Gameplay Never Seen in Other Zelda Games Says Aonuma
Eiji Aonuma, in a recent interview with ONM, has let everyone know that Zelda: A Link Between Worlds has "introduced gameplay that never existed on previous Zelda games" and this is what he hopes will make even longtime Zelda fans "look forward to this." With A Link Between Worlds launching this Nov 22 in North America - we here at Link's Hideaway are very excited. Be sure to check out full quotes from Eiji Aonuma after the break.
"Using the 3D effect on Nintendo 3DS and making the two-dimensional A Link To The Past playable in 3D was kind of an assignment that Mr Miyamoto had given me after the release of Nintendo 3DS," recalled Aonuma.
"However, I wanted to do more than just that. My main reason for wanting to do it was because this game is perfect for the part where Link turns into a drawing and moves along the walls."
"The 3D effects are this title's biggest addition in terms of the hardware's performance and features," added Aonuma. "However, we have also introduced gameplay that never existed on previous Zelda games. Players who have become used to the series and who are expecting things to work a certain way will probably be very surprised, so I hope that they look forward to this."
About the Author:
Austin Dickson
Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.