Home > Aonuma: Zelda Wii U Delayed Due to New Possibilities for the Game
The highly anticipated Legend of Zelda for Wii U has been making headlines since it was announced last year. It was originally set for a 2015 release; however, a recent turn of events have pushed the game back to a later release. Aonuma said they "have been working hard" to make the game "the best it can be." He goes on to say that recently the team "has experienced firsthand" the amount of exploration in the game. This led to them having "discovered several new possibilities" and have pushed a 2015 off the priority list. Check out the full quotes after the break...
Hello, Zelda fans! I am Eiji Aonuma, producer of The Legend of Zelda.
I'd like to share with you an update on our development process on The Legend of Zelda for Wii U. Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be. In these last three months, as the team has experienced firsthand the freedom of exploration that hasn't existed in any Zelda game to date, we have discovered several new possibilities for this game.
As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations. As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be.
So, I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the most complete and ultimate Zelda game. I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support!
About the Author:
Austin Dickson
Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.