"The Water Temple in the Ocarina of Time was notorious for being very tough to conquer. I am most sorry that it was not easy for you to put on and take off the heavy boots; that all the time you had t...
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"We recently received information from a survey conducted in the US that indicated that, among our female characters, users had a preference for those that were more on the independent side, such as S...
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"One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Development team members, including [senior Nin...
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Well, it seems that Aonuma had a hobby of making wooden dolls."At college, I was making wooden dolls. Not simple wooden dolls, but mechanical dolls, ones that were able to play musical instruments, ab...
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"Right now we have just completed Spirit Tracks, [and] I am in the mindset that we have created the most enjoyable Zelda game ever." - Eiji AonumaSo as you can see, Eiji Aonuma has stated that he thin...
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Wired.com: Why trains? Aonuma: In Phantom Hourglass, the game featured a boat since most of the world was water-based. We wanted to keep a similar system in place for Spirit Tracks, but since this ...
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“The Difference between the two platforms (Wii and DS) is big. The experience with Spirit Tracks, trying to enhance an already 'near-perfect control', is what pushed us on learning how to rack our bra...
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Here is this weeks Top Virtual Console Games: 1 (1) – Super Mario Bros. 3 2 (2) – Super Mario Bros. 3 (3) – Super Mario Bros. 2 4 (5) – The Legend of Zelda 5 (7) – Pac-Man 6 (4) – Final Fantasy ...
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"Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in order to facilitate better communications between...
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This is what Eiji Aonuma said about Spirit Tracks: "Why would an archenemy like the Phantom become your ally, we asked ourselves, and during that discussion we came up with the idea that one way woul...
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